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Date: Thu, 25 Apr 1996 13:12:04 -0700
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From: Sean Moyer <seanmyr@chedd-angier.com>
To: Multiple recipients of list <lightwave@garcia.com>
Subject: Anti-Light (was Re: Bumpy plastic)
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Adrian Onsen - ASNG/F94 wrote:
> > Then, set a fractal noise bump map,
> > texture size around .0005, .0005, .0005
> > and amplitude -80%.
>
> Is that correct? Did you mean negative 80%? I never knew you
> could put -ve percentages in for amplitude!.. I guess you learn something
> new everyday... Unless you made a mistake, in which case, I didn't learn
> anything...
Yup. There are many places you can plug in negative values. There's a great
tip on the Primordial Soup website that produces cool negative image type
shadings by making diffuse values negative with positive luminosity vales.